![]() ![]() Their damage over time skills can get around damage reflect and canceling moves, allowing you to deal high-damage constantly. Fifth job adds some great skills to make the class more viable including Poison Nova.Īll Explorers got a major revamp in the Destiny V.233 Patch update, including Fire Poison Arch Mage!Īs a bossing class, Fire Poison Arch Mages are considered the best of the mages. Unfortunately, the early levels of up to 200 can be quite painful due to slow attack times, small hit boxes and generally lack-luster skills. When you get to Arcana and level 230, your skills will start getting closer to one-shoting making the class a very good mobber. Fire Poison Arch Mage - Fifth Job Skill Buildįire Poison Arch Mages generally use their damage over time skills whilst teleporting around large maps and one-hitting them to finish them off.Fire Poison Arch Mage - Fourth Job Skill Build.Fire Poison Mage - Third Job Skill Build.Fire Poison Wizard - Second Job Skill Build.Whilst their mobbing can be lackluster, they have incredible high damage during late game, allowing you to one-hit mobs much earlier on compared to other classes. ![]() One of the original four jobs to be introduced into MapleStory, Fire Poison Arch Mages utilize many damage over time skills that make them an interesting class compared to most others in MapleStory. ![]() After 1 second passes that the player has not been casted on the chance will return to 0.MapleStory Fire Poison Arch Mage is one of the three different explorer mages you can choose from. Each time a player casts one of these spells within the window the window duration will be reset and a cumulative 12.5% chance to fizzle will be added. When multiple people are casting on a single player with energy bolt, explosion, or flamestrike, there is a progressive chance that their spell will fail for a 1 second window. It's recommended to train Magery/Resist while your Evaluating Intelligence is low to minimize damage to yourself. To train Resist alongside, choose spells that cause damage and cast them on yourself, healing in between casts. To train just Magery without Resist, pick spells that are buff type spells and cast them on yourself. The following represents a general guide, highlighting casting that will net gains, but not necessarily the optimal set of gains. Training Magery involves casting spells that, for your level, you're able to cast but not guaranteed to succeed on. Higher-level spells require a higher skill level of Magery to cast, as well as larger amounts of mana and reagents. There are various levels, or 'circles', of spells available to the mage. Since casting spells quickly drains mana, it is typical for mages to have Meditation. The effectiveness of the spell is determined by an individuals' Intelligence, as well as their Evaluating Intelligence skill. Magery depends on the use of Mana and Reagents in order to cast a variety spells. To begin using Magery, you must have a Spellbook with spells added to it, or use spell scrolls. Magery is used to cast various spells, such as Harm (which damages an opponents health), Cure (which removes the effect of Poison), and Bless (which provides increases to stats). Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of Magery. Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. ![]()
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