The stylish single-player combat seamlessly blends into the RTS elements almost flawlessly at times, and these two modes can be switched quickly with a single button press. This makes combat look flashy and cool, and pulling off longer combos takes more skill and can often feel rewarding when done correctly. For example, using my right mouse button to engage in combat with my fist, the Berserker’s offhand “weapon” of choice, I can immediately follow up with a sword attack to sweep through waves of enemies with an AoE attack, but if I wanted to continue with a single target attack for a more PvP oriented situation I could string this into another skill. Leveling up unlocks more abilities to string together into attacks, each with their own unique follow-up or finisher. Combat in Kingdom Under Fire II feels similar to other MMORPGs like TERA or Blade & Soul, which are more combo oriented and are more skill-based in comparison to other MMOs where clicking and locking onto targets are commonplace. In the end, I went with the Berserker since I had a feeling I would be playing most of this MMORPG solo and high survivability was my biggest concern. Character customization for these models is somewhat decent, but it is solely limited to the head and nothing else, with sliders being reminiscent of other MMORPGs like Aion. With the game stuck in development for nearly ten years, the designs of these individual classes are clearly representative of this - chainmail bikinis and robust models that look like they belong in fantasy action RPGs of the early ’00s are aplenty. There is a lack of any clear defined role between the options currently, with healing being limited to potions when you’re without your units. Most of these options give players to pick from more specific DPS roles ranging from single-target to area-of-effect damage, while classes like the Berserker focus on survivability. These options range from Spellsword, Gunslinger, Elementalist, Berserker, and Ranger. Players can pick from a handful of classes, all of which are race and gender-locked, to traverse the world of Bersia. But there isn’t much of an opportunity to really form an attachment to any of these central figures as your involvement feels more akin to a workhorse mercilessly plowing through hundreds upon thousands of enemies, rather than a typical hero of a fantasy RPG. A riveting story Kingdom Under Fire II is not, but the gameplay attempts to make up for this. You are quickly introduced to important characters that occasionally escort you through vital story missions. Other than a short skippable cinematic that gives your character some vague semblance of identity, you aren’t left with much explanation as to why things on the continent of Bersia are the way they are. The narrative of Kingdom Under Fire II is as simple as they come - a battle between the forces of light and darkness, good and evil. Additionally, with this installment going from Free-to-Play to Pay-to-Play, GameForge and Blueside have gone away with paid currencies to prevent “pay to win” and it seems like both developer and publisher are aiming to create a fair experience for all of those who have either been eagerly anticipating or just now hearing of this title. Perhaps one of the most anticipated MMORPGs of the early ’00s, it is certainly an ambitious product that strives to give players a new, unique style of gameplay. Kingdom Under Fire II will launch on PC in North America and Europe through multiple digital platforms in November 14, 2019.Kingdom Under Fire II is a game that has been mired in ten years of development, with numerous servers around the world opening and closing before the North American and European release of the game. Those who pre-order Kingdom Under Fire II before launch will also receive a hero troop and an exclusive title. Kingdom Under Fire 2 is available to pre-order in three packages, priced at $29.99 USD (29.99€), $49.99 USD (49.99€), and $99.99 USD (99.99€).Įach edition of the game contains exclusive content, bonus costumes, mounts, and more. Kingdom Under Fire II takes place 50 years after the events of Kingdom Under Fire: The Crusaders and features an immersive story campaign that can be experienced in multiplayer online or in solo play. Players can choose from several hero classes and focus on building up their individual characters, or command massive armies as war strategists. Kingdom Under Fire II is set in a world where three powerful factions - the Human Alliance, Dark Legion, and Encablossians - compete for control over the land of Bersia. Originally announced in 2008, Kingdom Under Fire II is the latest and most ambitious entry in the award-winning Kingdom Under Fire series, combining massively multiplayer online roleplaying game (MMORPG) and real-time strategy (RTS) genres for a hybrid title unrivaled in its epic scale.
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